One of my long running projects this year is a modified Shaldoll Rogue. There are many things I like about the current design: the skull faceplace motif, the shoulders, the axe and gun arm---asymmetry works for this design. On the contrary, the MS seems kind of...naked and the gun arm is kind of plain.
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Image owned by Sotusu-Sunrise-MBS |
The gun arm doesn't make a lot of 'sense' with the pirate theme, so what could I do to fix that? What kinds of weapons fit the pirate theme? I really like the peacock smasher fashioned by Crossbone Vanguard's X1 Full Cloth...how can i adapt and simplify that?
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peacock smasher line art |
Gun Arm Upgrade
At first I designed a folding crossbow attachment, that formed a claw or blades, but the prototypes were out of proportion with the gun arm, and I couldn't reconcile the hinges needed for this motion.
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v1 collapsed |
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v1 deployed |
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v2 collapsed |
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v2 deployed |
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v3 collapsed |
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v3 deployed |
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v4 collapsed |
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v4 deployed |
This is a grunt MS, so the upgrade doesn't...shouldn't be fancy. Simple is best, so what does that look like? Why not just add a crossbow attachment?
But I wanted to make it fit the nautical theme and use something that looked like a crossbow. How about a ship's anchor?
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The curved end resembles a crossbow, doesn't it? |
Using polymorph and sheet styrene, I built a crossbow attachment shaped like an anchor. It's supposed to look heavy and blunt, and it looks like an anchor when the gun arm is resting in a down position. The anchor crossbow can be used to deflect or block melee attacks, or for bashing at close range.
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styrene and a cuff from RB-79 Ball |
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Anchor? Not quite yet.
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test fit #1 w/ Shaldoll |
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adding 'fins' gives the anchor shape |
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top view with fins added |
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overlay with polymorph |
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2nd overlay over middle cuff |
Weaponized Peg Leg
Conceptually, I like the idea of space pirates, like the Bisidian, being limited on resources and utilizing 'old' technology. Similarly, MS that get damaged or wrecked utilize make-shift solutions or patchwork repairs. Like traditional sea-fairing pirates, replacing severed limbs with a hook or peg leg. Not only do pirates find a simple fix, but they also find a way to weaponize it, which results in something crude but deadly. What would it look like if Shaldoll Rogue lost a leg? What would be used to replace it? What kind of weapon?
Initially, I thought of employing a gatling gun peg leg, like Kshatriya Repair, but a custom Crossbone Gundam recently debuted, sporting a gatling gun attached as a peg leg.
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this gatling leg is ugly, but now we know how that looks |
I felt even more motivated to attempt my own gatling leg...but I ran into many challenges and it just wasn't panning out. Making a chamber for a gatling gun is pretty difficult, and then there's the issue of attaching a hollow foot.
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the first cut is always the scariest |
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shoulder from Age-2 bullet |
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gatling leg is too long, needs shortening |
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test fit with Shaldoll |
One of my friends suggested a pile-driver leg...so I started researching it. Another term for this is a pile "bunker".
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too skinny |
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I like the frame & chamber |
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Very epic, but difficult to replicate |
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Parasite Evil Pile Bunker: I like how it's offset from the frame |
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Infinite Stratos: Standard cylindrical chamber |
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Alteisen's Pile Bunker |
Like the gatling gun leg, the two hardest things about the pile driver leg are: (1) creating a hollow chamber to house the weapon, and (2) attaching a foot unit, but leaving room for the weapons head (e.g. gun barrel or spike). I tried the offset method, but it didn't look like anything was driving it, and because it was offset from the leg, I was limited on how big I could make the spike.
I've been struggling a lot with designing a leg that meet these requirements, but it finally came together last week.
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Scratchbuilt pivot hinge |
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grooves added to fit the heel (age-2) |
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other half of gatling gun (MG Astray Blue Frame) |
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Drilled holes into styrene plate, |
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This wasn't my initial design plan, but it works out great |
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test fit: stands up just fine |
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I like the side view the most |
The front toe can rotate out of the way, giving the pile driver a more streamlined look. To model the pile driver mechanism, I added a plunger/hammer to the chamber (butts up against the spike) and made two spikes, one retracted and one deployed. The leg can separate midway to replace the spike.
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Leg mode w/ toe engaged and long spike |
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Attack mode w/toe disengaged |
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Spike can be replaced by separating the leg |
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Laying down pose |
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Upright pose |
Overall, I think I'm done with designing the upgrades and I just need to finish some cleanup. (1) The crossbow has some gaps where the polymorph meets each other. Polymorph can be reheated and reshaped, so I may do it over again. (2) The hinges on the toe need to be capped (on the edges) or I'll use a bit of super glue to tighten up the insertion points. (3) The styrene plates under the knee need a lot of clean-up. I've tried putty and sanding, but it's just not shaping right. I picked up some thin, brass sheets (K&S brand) from the hardware store; I will cut a strip and wrap it around the white part, which should give a grafting effect.
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K&S brass sheets |
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